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- HERCULES GRAPHICS C FUNCTION (AND THEN SOME) LIBRARY
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- Bill Dickson
- 2828 Egypt Rd. #D101
- Audubon, Pa 19403
- Work Phone: 215-687-4317
- Home Phone: 215-666-6554
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- This is a preliminary hodgepodge of 'C' callable Hercules graphics
- functions, some of which are written in Micro-Soft Macro assembler and
- optimized for speed of execution. About the only tool that is missing from
- the basic set is a text character font and display function. I am not
- completely satisfied with the circle (elipse) routines as they forced me
- to use the floating point library. I am sure there is a fast algorithom in
- assembly language waiting to be discovered but for now what you see is
- what you get.
-
- If you have the Micro-Soft Ver 3.0 'C' Compiler then your library is
- allready built. Otherwise, all the source code is in the ARC so you can
- examine, modify, and build your library to be compatible with your
- compiler. You Latice, I86, and others get no sympathy from me on this
- score as I've been in the same boat myself. Most of the time there is no
- source code to save me! So sue me!
-
- Below is a list of some of the key files to help get you going.
- 1. graph.h Header file for all graphic routines.
- 2. user.h Header file for misc. functions
- 3. user.c Lumped source for misc functions
- 4. user.lib C library of all functions.(misc and graph)
- 5. hgr.exe Hercules graphics demo. (not elegent)
- 6. hgr.c C source for hgr.exe. (Low on comments!)
- 7. ???*.??* Mucho source files!
-
- All this junk is written by me and is totally in the public domain. If
- you send me any cash I'll send it back, so omit a return address. One
- thing I would dearly love is for someone to recognize what little
- programming talent is contained here and hire me as a programmer and GET
- ME THE HELL OUT OF FIELD ENGINEERING! Give me a buzz if you need help!
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